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Old Aug 17, 2007, 04:17 AM // 04:17   #21
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LMAO

After doing some testing, I have determined that Ancestor's Spike, is totally dead.

Why? With the new mechanic of the skill, each new casting of it within that 1 second will renew the timer before it deals damage. That means that only 1 Ancestor's Rage can go off on a target at once. Waiting that long between damage makes spiking impossible.

Also, burning doesn't stack either.
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Old Aug 17, 2007, 04:21 AM // 04:21   #22
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Exhaustion would be fine to add to Rits only if Spawning Power points gave Rits somehow a way to combat it or lessen the effect, just like how Energy Storage lets Eles naturally combat it with piles of mana.
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Old Aug 17, 2007, 04:21 AM // 04:21   #23
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is anyone else aggravated with these skill changes? i personally was happy when they added exhaustion, ill agree the spirits like dissonance and wanderlust didn't need the exhaustion, but the rit spike skills, definitely. and...1 second on ancestors rage, inst going to change anything. most of the ancestors rage spikes use kd and shadowprison, so by the time the you can get back up or try to run they've spiked you down. and whats with the antimelee nerfs? its absolutely rediculous to make reckless haste worthless and price of failure 15 energy, plus the nerf on blurred vision. it seems like they are just making it easier for joe wammo to get glad points and fame. and the 2 second recharge on unsuspecting strike?? thats just retarded, its a very damaging skill as it is, theres absolutely no need to buff the recharge. things that actualy need a nerf are getting ignored, like warmongers weapon, and deadly paradox. im just really dissapointed in all the recent skill changes. they are basicaly catering to FOTM builds.
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Old Aug 17, 2007, 04:23 AM // 04:23   #24
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Quote:
Originally Posted by Mr. Fahrenheit
I'm glad they fixed Wild Strike...but if only it was a lead attack.
I think they need to change the functionality of the lead/off/dual chains. You should be able to hit with any attack, but you should get bonuses (damage/conditions/etc) if you follow a chain. For instance Wild Strike could be "This attack cannot be blocked. Target losses one stance. If following a lead attack it deals +10...30 damage." Dual attacks could get one bonus for following a off-hand and a seperate bonus if that off-hand was preceeded by a lead attack. Just having everything miss is annoying and makes little sense.
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Old Aug 17, 2007, 04:26 AM // 04:26   #25
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I already miss my Exhaustion-Causing Spirits and Xinrae's skills. Hopefully they aren't done tinkering with those, because now they are nearly useless again.
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Old Aug 17, 2007, 04:27 AM // 04:27   #26
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YES! My Rit was sad, but now he's happy! I propose a big Ritualist party in Shing Jea!
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Old Aug 17, 2007, 04:28 AM // 04:28   #27
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Thanks for fixing the Abaddon exploit! I didn't even know about it, so I went to the official wiki to read about it. Masters in hard mode with just 2 skills indeed!

Glad to see the ritualist un-nerf also. Ancestor's Rage is kind of interesting now: slap it on and shadow step to a target. Bam!

Good update all around.
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Old Aug 17, 2007, 04:36 AM // 04:36   #28
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Quote:
Originally Posted by Alienufo
1 second on ancestors rage, inst going to change anything. most of the ancestors rage spikes use kd and shadowprison, so by the time the you can get back up or try to run they've spiked you down.
I think you missed the part where Ancestor's Rage became an enchantment...
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Old Aug 17, 2007, 04:42 AM // 04:42   #29
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The new changes brought to Spirit Burn, Ancestor's Rage, and Wielder's Strike were a lot better thought out this time. Though I loves seeing rit spike in all forms nerfed to the ground, this provides more utility for rits while keeping spike to a minimum. Absolutely love the change to A Rage and it has solved the spike issue while making it an awesome, cheap, and powerful 1-time-damage enchant. Spirit Burn's Burning is a very awesome pressure skill now with the burning effect, and even though Wielder's isn't the strongest spike skill, it has a ton of pressure output with the halved recharge.
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Old Aug 17, 2007, 04:47 AM // 04:47   #30
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Quote:
Originally Posted by Alienufo
is anyone else aggravated with these skill changes? i personally was happy when they added exhaustion, ill agree the spirits like dissonance and wanderlust didn't need the exhaustion, but the rit spike skills, definitely. and...1 second on ancestors rage, inst going to change anything. most of the ancestors rage spikes use kd and shadowprison, so by the time the you can get back up or try to run they've spiked you down.
It would seem you missed this post just a few above yours:

Quote:
Originally Posted by curse you
After doing some testing, I have determined that Ancestor's Spike, is totally dead.

Why? With the new mechanic of the skill, each new casting of it within that 1 second will renew the timer before it deals damage. That means that only 1 Ancestor's Rage can go off on a target at once. Waiting that long between damage makes spiking impossible.

Also, burning doesn't stack either.
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Old Aug 17, 2007, 05:16 AM // 05:16   #31
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I love the huge buff to sins, Thanks Anet!

/bow
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Old Aug 17, 2007, 05:29 AM // 05:29   #32
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Anyone see this?
"Changed the layout of the Forgotten Shrines and Fetid River Heroes' Ascent maps."
Or does nobody care?
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Old Aug 17, 2007, 05:31 AM // 05:31   #33
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Quote:
Originally Posted by Xitoahc
Skill Updates


Ritualist
[*]Ancestors' Rage: decreased casting time to .25 seconds; removed Exhaustion; functionality changed to: "For 1 second, nothing happens. When this Enchantment ends, all foes adjacent to target ally are struck for 30..130 lightning damage."
.....
Isn´t this a huge buff for Mirror of Disenchantment?
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Old Aug 17, 2007, 05:39 AM // 05:39   #34
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Nice buff to way of perfection. Usually it only stayed up for recharge if you had 12 shadow arts.
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Old Aug 17, 2007, 05:40 AM // 05:40   #35
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Quote:
Originally Posted by Kashrlyyk
Isn´t this a huge buff for Mirror of Disenchantment?
No. The enchantment doesn't last long enough for it to matter. Besides, you can't stack Ancestor's Rage, meaning it has zero multi use spike usage now.
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Old Aug 17, 2007, 05:43 AM // 05:43   #36
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Way of Perfection: increased duration to 60 seconds; decreased casting time to .25 seconds.


Am I reading it right, Winterclaw? It seems to be buffed....
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Old Aug 17, 2007, 05:47 AM // 05:47   #37
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I liked the exhaustion on Anguish. 10e + exhaustion was easier to use than 25e.
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Old Aug 17, 2007, 05:52 AM // 05:52   #38
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Quote:
Originally Posted by Sasuke The Betrayer
Way of Perfection: increased duration to 60 seconds; decreased casting time to .25 seconds.


Am I reading it right, Winterclaw? It seems to be buffed....


It was buffed and I like it that way.
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Old Aug 17, 2007, 06:06 AM // 06:06   #39
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOO
rit spikes are nerfed now... at least exhaustion is gone.. but i would very much appreciate it if it just went back to normal... ancestors rage an enchantment ???????????????????
and then spirit burn is only 50 damage.. not 100 cause of nearby spirits...
And fix Shield Of Regeneration.. not being able to maintain it on 2 people at once without stress...

at very least.. make spirit burn do damage near spirits, not cause burning, and make ancestors 1 second delay... not a enchantment....
20% more lengthy enchants FTL when using channeling rit >:-(

Last edited by Dervish Warrior; Aug 17, 2007 at 06:09 AM // 06:09..
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Old Aug 17, 2007, 06:08 AM // 06:08   #40
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Edit : (Sorry late post) @ Kashrlyyk :No, its a single target enchantment, same as if you were to use a skill like Balthazar's aura on that ally, this one just takes 1 second before it actually does something.

Re-Edit: So basically you want rits to they broken and overpowered way they were before any changes Dervish Warrior?

Last edited by Xenex Xclame; Aug 17, 2007 at 06:11 AM // 06:11..
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